As an artist, I've embarked on a number of illustration and visual design projects. Come see my work!
As an artist, I've embarked on a number of illustration and visual design projects. Come see my work!
I like to create immersive and memorable experiences and so I've chosen video games as my creative medium. Games still have so much untapped potential for storytelling and I plan to take advantage of that. See some of my work here!
I love to create, and not only games. Learn a little more about why and maybe we can partner up!
Marco Polo is the title game of an up-and-coming game studio called Overnight Games I started with 5 other recently graduated developers.
It is a cute slice-of-life co-op puzzle game in which two dots work together and explore the world they exist in to figure out how to solve the problems in their way.
On Marco Polo, I am responsible for the art direction, narrative direction, and am working with my team on the game design. I am also new to marketing, but have taken the challenge to manage our social media.
Hiro is a start-up focused on creating fun, accessible, physio games for kids. Our mission is to make physio more fun, accessible, and social for kids with physical disabilities on days when going to the clinic isn't possible.
On Hiro, I've gotten to work on the most diverse array of tasks on any project including: game design, visual design, UI/UX, research, video editing, and more.
Run, Gun, GURN is my fourth year capstone game I worked on with 6 other developers from my Game Design Bachelors at Sheridan College.
It is a 1 v 1 high-speed, parkour hero shooter. Choose from 1 of 2 kids who have different abilities and chase your opponent around a playscape while jumping, wallrunning, bouncing, and swinging.
On GURN, I was responsible 3D modelling/texturing in collaboration with another 3D artist, UI art, and some of the UX design.